Collaboration design

From Freeplane - free mind mapping and knowledge management software
Revision as of 19:01, 25 August 2012 by DimitryPolivaev (talk | contribs) (Initial input for collaboration design)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

I think that for a running freeplane instance there should be no big difference whether it is connected to another freeplane instance or to a server.

  • When the connection is established, the connected instance should get a copy of the edited map.
  • Afterwards editing can happen on all instances simultaneously.
  • All own editing events should be sent to another instance or to the server.
  • All incoming events should be processed and merged into the edited map.

We should decide what kinds of events should be exchanged.

We could transmit user actions (AFreeplaneAction) like FreeMind, but I think there is no need to serialize the actions because

  • we already have mechanism for serializing the map content, and
  • it actually does not matter what user action generated the map change.

Therefore I suggest to use as a content of each editing event

  • either a complete content of the changed nodes, or
  • a complete content of the changed extensions, or
  • a diff between the serialized content before and after the change.

Content can be both text or binary. For the pure map content itself XML seems to be fine, if we want to synchronize another contents like images or pdf there should be ways to transmit them too. The framework should not be limited to only XML content, but I think XML is enough for the first iteration.

Currently the changes node is not always explicitly known: if an action changes an extension which manages their viewers itself, it does not have to know what node it belongs to.

All node extensions should know their host nodes for creating an editing event for them. It could be easily done by introducing an interface like

INodeExtension extends IExtension 
{public NodeModel getHostNode(); public void setHostNode(NodeModel node); }

and changing node add/remove extension methods so that extensions always know their hosts.

The server used to connect multiple users should

  • have an actual map copy,
  • send it to the new connected instances,
  • broadcast editing event coming from one instance to all other connected instances,
  • actualize the own map version
  • manage users and connections

I think that the server implementation can use parts of the freeplane implementations even if it is closed source: GPL does not enforce anyone to distribute the code in any way. It applies only if somebody wants to distribute the program.

Some open questions

  • If the outgoing and incoming events try to change the same map element in different ways, how to resolve the conflict?
  • What happens if user changes the current map?
  • Can connections for multiple maps be open at the same time?
  • Should undo / redo operations be handled directly by server?